characterData
character
id

name
parameter
command
status
AI
grow
money

max
usual

command

ActionData?

action
name
rest
amount
	<action name="" />
	<action name="" />
skill
item
equip

status
sdd:state
name
rest
sdd:parameter
name
rest
value

AI
grow
money

*1

position
variable

ContextControl?

image
voice
feature

character









		(state)*




		(action)*









party
	(character)+
	position

AI


			(when @test)+
				action


		state @test
		choose
			(when @test)+
				action
			otherwise
				action

			(action @ratio)+
grow

		Exp
	Lv

	DF

	VP
		svg:path
	...

*1

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